You will need your graphing calculator for this section of the resource.
Using your calculator, follow the steps below to be sure that the expression 4x – 3 correctly describes the tile pattern from Section 1.
Step 1: Enter the expression into your calculator creating the equation y = 4x – 3. | ![]() |
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Step 2: Graph the equation. Be sure to set the window values. | ![]() |
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Step 3: Compare your calculator graph to the graph you created in Section 1. They should match. The window is different so be careful. | ![]() |
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Step 4: Use the table feature on your calculator to display a table where the x-values range from 0 to 6. Decide if your calculator table matches the table we created in Section 1. | ![]() |
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The calculator table matches the original table perfectly. It's OK that the table you made is missing (0, -3) and (6, 21). The important thing is that the 5 rows in your table match the calculator. Since the tables and graphs all match we know that the installer can use the equation, y = 4x – 3, (or the expression 4x – 3) to determine how many tiles he needs depending on the drawing number. |
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